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Cash ‘n Guns


You and your criminal associates just pulled off the score of a lifetime, and now it’s back to the warehouse to divide up the loot. The only problem is: thieves aren’t exactly known for sharing well with others. When the guns come out, how long will you stare down the barrel of your friend’s pistol?

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SKU: TBB_113 Categories: , Tags: , ,


Cash’n Guns is a party game for four to eight trigger-happy criminals. The game’s cartoonish art and ridiculous premise makes it a hit with players of all skill levels. This edition adds new players, new special powers, and a streamlined rule set to start your bullets flying faster than ever before!

Cash’n Guns is played over eight high-tension rounds. Each round, eight loot cards are revealed as the haul to be divided. Loot cards can be anything: priceless paintings, sparkling diamonds, first aid kits, or just hard cash. Everyone still standing at the end of the round gets a share of the goods—the hard part is getting there in one piece.

Every player starts a game of Cash’n Guns equipped with a life-size foam pistol, alongside five “Click” cards and three “Bang” bullet cards that you’ll use to load your gun. Once the loot has been revealed, you’ll secretly choose a “Click” or “Bang” bullet card and place it face-down. Then, on the count of three, each player selects a target by pointing their gun at another player! Once the guns are out, it’s time to see who has the guts to stay in the game. After another count to three, you’ll choose if you want to stay or dive for cover. If you take cover, you’re out of the round, but you’re also safe from injury. Those still in the round have a chance of getting some loot—so long as they’re not gunned down first.

If that’s not enough mayhem for you, there are also special power cards to spice up the action. Each of the sixteen different special power cards has the capacity to really mess up someone’s plans. If you’re The Vulture, you can take loot cards from eliminated players; if you’re The Unbreakable, your character is eliminated after five wounds, instead of three. Adding powers to your characters provides a new gameplay dimension, and you’ll always be second-guessing how well you know your opponents and what tricks they have up their sleeves.

  • Age 10+
  • 4 – 8 Players
  • 30 Minutes

Additional information

Weight 1.2 kg


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