Build a Medieval French City
At the start of each turn players draw and place a tile a tile on the board with a piece of Southern French landscape on it. A tile might feature a city, a road, a cloister, grassland or some combintation thereof and must be placed adjacent to tiles already played in such a way that it connects correctly – cities to cities, roads to roads, etc. Having placed a tile, the player can then decide to place on of his meeple followers (wooden people tokens) on one of the areas on it; on the city as a knight, on the road as a robber, on the cloister as a monk and on the grass as a farmer.
Players deploy their limited followers to best control the landscape and, as the area expands with roads, fields and cloisters, score as many points as possible. Using followers as thieves, farmers, knights and monks, the wise player will plan his move carefully and deploy followers when and where they can score the most points
The game ends when the last tile has been placed. At that time, all features (including fields) score points for the players with the most followers on them. The player with the most points wins the game.
Adaptable and Expandable
Since it’s release in 2001 Carcassonne’s popularity has lead to the creation of several expansions which allows for the exploration of new aspects of the game such as the addition of trading or different building tiles.
This edition also includes a free expansion – The River, which consists of 12 tiles which as laid at the start of the game and can dramatically change the tile placement for the rest of the game.
- 8 and up
- 2 to 5 players
- 45 minutes
Due to it’s elegantly simple game play that provides players with intense strategic and tactical decisions at every turn, Carcassonne has picked up a number of awards over the years, including the coveted Spiel des Jahres (Game of the Year) and the Deutscher Spiele Preis awards upon launch in 2001.