At the start of the game, players each take a role card that secretly places them on a team: the Sheriff and deputies, outlaws, and renegades. Each player has his own goal, depending on his role card, the Sheriff: must eliminate all Outlaws and the Renegade(s); Outlaws: must eliminate the Sheriff; Deputies: must help and protect the Sheriff; and the Renegade: must be the last character in play
Each player also receives a character card which grants him a special power in the game. The Sheriff reveals his role card and takes the first turn of the game, whilst all other players look at their role, but keep it a secret.
On a turn, a player can roll the five dice up to three times, using the results of the dice to shoot neighboring players, increase the range of his shots, heal his (or anyone else’s) life points, or put him in range of the Indians, which are represented by nine tokens in the middle of the table.
A player is eliminated if you lose your last life point. Show your role to all players and discard all your arrows. If you are eliminated, you do not act in the game anymore. But, if your team partners win, you win too!
The game ends immediately if:
a) The Sheriff is eliminated: If a Renegade is the only one alive, he wins. Otherwise, all Outlaws win as a team.
b) All the Outlaws and Renegades are eliminated: The Sheriff and all Deputies win as a team
Fun and mayhem in the old West!
- Ages 8+
- 3 – 8 Players
- 15 Minute Playing Time