First Martians: Adventures on the Red Planet will require you to download an app to play it. This tracks various things like the mission objectives and the event “deck” as it would have been. Which means that now when you roll a die and end up on an “adventure” the app will tell you what happened, but it can add any new event effects into its system without you knowing. That hissing sound you heard when out in the rover will come back to bite you, but you won’t know ahead of time how. This adds a unique degree of tension.
You arrive on Mars with a near perfect habitation system, the best that NASA can buy. Which means things can only get worse. The bank of green cubes on the right of the board is your status display that will inevitably flicker and fail to red as the game goes on. You have plenty of food, power and oxygen on the track at the top, but system failures sap these backups and they are never coming back. In First Martians, you face death by a thousand cuts.
Mars is an all together more lonely and psychologically draining place. This makes `adventures’ the wrong word. You’ll instead trigger minor system malfunctions. The lights will stop working in the med lab. You’ll take a longer drive back to base and see… Nothing. This is a mental battle not a physical one. Your characters will take far less damage but your group will instead be constantly trying to manage stress levels. And this game puts you in their shoes.
The app leaves you feeling at the will of an outside force, staring at the messages on its screen, like the limited messages from Earth beamed to a computer terminal on Mars and the crew huddle around board’s status display as the lights slowly go out… First Martians is set to be a haunting sci-fi epic.
- Ages 10+
- 60 – 90 Minutes
- 1 – 4 Players